Each dart hits a creature of your choice that you can see within range. 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. A dart deals 1d4 + 1 force damage to its target. Magic Missile: A bolt of pure energy from the caster's fingertips. Traps and other artificial stumbling blocks. 3 targets total (increased by 1 for every spell slot level above 1st) The d4 die type. Gloves of Missile Snaring. The darts all strike simultaneously and you can direct them to hit one creature or several. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. The Wizard can hear that the Flameskull is saying a magic word. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. At Higher Levels. to whittle down that big baddie’s HP without worrying about flubbing a spell and doing nothing. (57 items) Rewards. Re: Help me build Captain Magic Missile, please. WarpedAcorn. And from a balance perspective, scaling up Magic Missile makes it a little better than any other single-target blasting spell until high level. I. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. See the spell's description, casting time, range, components, duration, school, and user comments from other players and experts. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. The July 2010 update changed. A dart deals 1d4 + 1 force damage to its target. The Arcane Firearm feature says:. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. ”Magic Missile: Shoot 11 magical darts that each deal 1d4+1 force damage. If the chicken takes damage from the magic missile spell, this trait doesn't function at the start of the chicken's next turn. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. #3 Jan 12, 2018. This also comes up when it comes to death saving throws. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish Booze by Ro. The darts all strike simultaneously, and you can direct them. The darts all strike simultaneously and you can direct them to hit one creature or several. Each dart hits a creature of your choice that you can see within range. 1. It depends on the spell. The exchange that inspired Magic Missile also led to the Shield spell, so the original Player’s Handbook (1978) explains, “This shield will totally negate magic missile attacks. 5 total damage. variations. Sometimes it’s not about doing damage, sometimes it’s about sending a message. #3 Jan 12, 2018. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. That said, the separate 1d4 roll per missile is probably the most common 5e Houserule out there - often unintentionally, since all other repeat attacks (cantrips, mundane weapons, Scorching Ray etc) work differently. No, Magic missile is not an attack. A insubstantial, magical glowing arrow is created, which hovers next to the caster. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. Most wands are wood, but some are bone. the Tarrasque's hide can deflect magic missiles. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is. The. I'm working on a story that has a mix of futuristic tech and D&D style magic, so I was wondering about this interaction. Brooch of Shielding. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. $egingroup$ I agree with this interp but would add a caveat that a generous DM could hint at the damage by suggesting where the missile MIGHT hit (center chest [high damage] or wing an arm [low damage]) and allow the player the choice. RAW say “If a spell or other effect deals damage to more than one target AT THE SAME TIME, roll the damage once for all o f them. magic missile deals max 15 averaging at 10. 20 Intelligence. Yeah but you need to roll to hit with chromatic orb. In addition taking the analytical average means that it is difficult to get a view on how the damage can vary. So I like doing each roll individually because a Lvl 3 Magic Missile should have a greater chance of breaking concentration than a Lvl 1 version. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. MM at level 7 does 9d6 (effectively). It automatically hits and deals 1d4+1 force damage. Brooch of Shielding. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. Use a combination of these spells to land hits every. Wand of magic missile 5e. This wand has 7 charges. Features Of MAGIC MISSILE 5E: Sorcerer, Wizard, Armorer, Eldritch Knight, 1st level, Evocation, Damage, and Force: Sorcerer, 1st level, Arcane Trickster, 8th level, Bard. Whether or not the spell can be CounterspelledMagic Missile. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. Each dart hits a creature of your choice that you can see within range. This is a tricky question, because 5E doesn't really use the term "spell damage" to determine how a spell damages creatures. The guaranteed hits can be used to trigger traps from a safe distance. The wand regains 1d6 + 1 expended charges daily at dawn. The Pearl of Power is one of the best magic items for a warlock in all of D&D 5e. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. You can pick the targets one at a time in order, unless the spell says otherwise (as magic missile does). Bandit no. Magic Missile (1st-Level Spell; Requires a Spell Slot). Basically I am oversensitive to the potential of Magic Missile. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. It's multiple sources of damage that all use the same single dice roll. An extra spell slot is a boon for. Kreeshah. Granted, damage is only 1d4+1 per missile, but if you expend, say, a. 60 ft (5 ft ) Slashing. The ability to expend a 1st. Yes, magic missiles automatically hit. For the hag, magic missile is a cast at will spell. 1 Action. So yes, Magic Missile hits because Magic. Y. You create three glowing darts of magical force. A typical spell requires you to pick one or more targets to be affected by the spell's magic. For example Cure Wounds is a evocation spell so you say for all evocation spells "I call upon the Light to (spell name)". " Magic Missile doesn't require an attack roll, so this never triggers. Magic Missile is a unique spell in that it has no saving throw, no attack roll, and multiple projectiles all striking simultaneously. 5 and never misses so its effective damages are the same. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. This damage output includes all three magic missiles generated at 1st level. You create three glowing darts of magical force. \$\begingroup\$ @kbelder I would say destroying the 3 illusions is a worse consequence for the mirror image than the caster being hit by magic missile, so your reading makes it more vulnerable to a common first level spell - it means the 1st level spell completely negates the 2nd level spell all at once. Magic Missile technically you're only supposed to roll the d4 once, and apply that result to the damage of every missile, which is obviously quite strong with a +5. Magic Missile 3x(1d4+1) damage, single or multiple targets. Using your 9th-level spell slot on magic missile is a terrible idea. Fireball is one of D&D 5e 's best spells, inflicting massive damage for its relatively low spell cost. Arcane tricksters can only learn spells from. You can pick the targets one at a time in order, unless the spell says otherwise (as magic missile does). We would like to show you a description here but the site won’t allow us. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. 1 Action. The exchange that inspired Magic Missile also led to the Shield spell, so the original Player’s Handbook (1978) explains, “This shield will totally negate magic missile attacks. Also, all missiles "strikes simultaneously" which enforce the idea of. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. I am a sorcerer, I was reading Twinned Spell. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. $egingroup$ I think that's a restricted view. failed save, or half as much damage on a successful one. But Shield specifically mentions Magic Missile and that the target of a Shield cannot take damage from Magic Missile. If seeing the target isn't required, the creature isn't entitled to any bonus from being. Casting Time: 1 action. We would like to show you a description here but the site won’t allow us. net Spell Description. @JeremyECrawford if I cast Magic Missile at a Hexed target, does it take an extra 1d6 necrotic, or 3d6 extra? or none, because Magic Missile is not. How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. In 5e all spells clearly state what their target can be; magic missile in this case specifies that "Each dart hits a creature of your choice", with the target requirement being "a creature", hence an object is an invalid target. Almost all mechanics in 5e dont care what the base level of the spell is, they only care at which level you cast it at. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Yes. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. It sails right through it. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. The Attack must use a Finesse or a ranged weapon. But iirc magic missile is pretty much a homing missile that always hits. hottaisk! Before the Spellplague and. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. On a hit, this spell does 6d4, average of 15. Jan 3, 2019. At 4th level Magic Missile does (1d4+1)*6, average of 21. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. (Except at 5th and 6th level, where you'd have to be missing more than 25% of the time, and 9th and 10th level,. High level spells had higher ini modifiers. Most magic in general have descriptions of a visual appearance. Scorching Ray: Can crit, can miss, can be resisted, may be ineffective or super-effective. [Magic Missile Stormer 3. Bandit no. (PHB 196)" This is a rule most people wouldn't think to apply, but it makes total sense. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Fun fact, Disintegrate, a sixth level, save-or-suck spell deals an average of 75 damage. Basically I am oversensitive to the potential of Magic Missile. Each dart hits a creature of your choice that you can see within range. Sure, it always strikes its target. 1 Minute. 54. The rules for Shield. Magic Missile states in it's description: Each dart hits a creature of your choice that you can see within range. Shield 5e. A multiattack is separate attacks, so you'd have to roll for each attack that hits. No, you can't. If the inspiration is from a College of Valor Bard then it can also be used for a "weapon damage roll" (PHB page 55). 117): Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second. . 5. But as I have said from the beginning of this conversation (actually since the conversation that was the predecessor of this conversation), I will never be the one to tell you you have to roll it that. Magic missile hits the caster. You create three glowing darts of magical force. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Specific parts of a creature can't be singled out. Range: 120 feet. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Never worry about your allies’ positioning again, as they simply become immune to your Sculpted Spells. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. - Reflective Carapace. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. 5 damage each missile and 38. Magic Missle doesn't require an attack roll. In 5e there are no critical failures, only failures, so I would imagine it would have to be something worse than simply not succeeding. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. In a recent game, Sleepy, our Hibernator, cast magic missile. Even a 1d12 cantrip works out to only 4. A comprehensive list of all official magic items for Fifth Edition. 13–14. Shield is available to both Wizards and Sorcerers at level 1. If you go RAW you now roll 1 damage roll and apply the same result to all targets, meaning all targets get the same amount of damage. The caster may conjure an additional two missiles for. (PHB 194) Since magic missile never rolls, it is not an attack. The darts all strike simultaneously, and you can direct them to. I've got a bit of a macro done but it's messy and not working properly. D&D Spells: Magic Missile Done to DeathNerdarchy received a request to max out the classic Dungeons and Dragons spell magic missile. A dart deals 1d4 + 1 force damage to its. That being said the best way to boost the damage is build around magic missile. This wand has 7 charges. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. I am a sorcerer, I was reading Twinned Spell. Magic Missile. You cast magic missile 5e as a 5th-level spell. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Max of 10 and averages at 5. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0. The "Damage Rolls" section of the rules (PHB p. This wand has 7 charges. PHB, pg 257 "Each dart hits a creature of your choice that you can see within range. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Range: 120 feet. Class Features. The darts all strike simultaneously, and you can direct them to hit one creature or several. The main. The target rolls three d20s, and for each one they pass, they lose a mirror image. So by default the spell rolls 1d4+1. Components: V, S, M (1 gold coin, which is consumed as tax for using the spell) You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Worth noting is that, unlike the. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. The level 10 evoker ability (empowered evocation) lets. No other specific exceptions are made. Each dart hits a creature of your choice that you can see within range. At Higher Levels: When you cast this spell using a spell slot of 2nd. . whenever you hit with an attack. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). Thus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventures of Acquisitions Incorporated in your own D&D campaign. ” Wild Magic Surge (p. For 1 charge, you cast the 1st-level version of the spell. The force damage type is better than any other damage type. (See Talk:D&D 5E by Roll20#Old Magic Missile Discussion for more info. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Only a handful of abilities counteract it. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. I also knew that. It says the magic word for the Shield spell. The explosive nature of the spell can be handy for destroying mundane objects. While holding it, you can use an action to expend 1 or more of. Throws out 4 purple balls that home in on an enemy and explode on impact. The ability to. Thus, you roll for each dart, and the rule on page 196 wouldn't apply. 15–16. Magical attacks ignore DR but not hardness. Level: 1stCasting Time: 1 ActionRange/Area: 120 ftComponents: V, S Duration: Instantaneous School: EvocationAttack/Save: NoneDamage/Effect: Force Description. J. No spell attack roll. Magic Missile. Casting Time: Action. That being said the best way to boost the damage is build around magic missile. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". No, Magic Missile does not hit the target. The chicken regains 1 hit point at the start of its turn. A single. For example, if you cast Magic Missile at 2nd level, you will have four missiles. You can increases the spell slot level by one for each additional charge you expend. The higher maximum damage improves the effectiveness of. Spell Level: 1. Removing the shield fails to end the curse on you. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. You create three glowing darts of magical force. Since magic missile doesn't require an attack roll, it won't proc the effect. The Magic Missile spell ( PHB p. 5 damage as it has a 25% chance to miss its effectives are 7. Dnd 5e Magic Missle requires you to be able to see the target. Posts: 302. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. It's not strictly required by RAW to treat Magic Missile the same way as an AoE spell, but it's certainly reasonable, and it avoids some thorny problems with multi-targeting scenarios. Major Image*:. The darts all strike simultaneously, and you can direct. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. For 1 charge, you cast the 1st-level version of the spell. 5e. So you need to make a concentration check, for each instance of damage taken. It gives any character a reliable fallback option. Since magic missile doesn't require an attack roll, it won't proc the effect. When cast it creates three darts of force that can hit a creature within 120 feet. Even in a high magic game, I'd personally never give out something that powerful that early. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. There's a strong chance you'd take out all three duplicates in one shot. You hurl a mote of fire at a creature or object within range. A Wand of Magic Missiles is one of the most valuable wands in D&D. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. Any range extending option that is from a 5e published, hardcover text is fair game (Tasha's / Xanathars' / Mordenkainen's / etc. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. Magic Missile is a Special Case. Wand of Magic Missiles. . All points seem to lead that "seeing" an object is having a direct visual on it. Each dart hits a creature of your choice that you can see within range. ; Dungeons & Dragons: . This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. You create three glowing darts of magical force. You can increase the spell slot level by one for each additional charge you expend. 5 damage auto-hit, while scorching ray is a 42 damage ranged touch. The darts all strike simultaneously, and you can direct them to hit one creature or several. Evil Mage Legacy This doesn't reflect the latest rules and lore. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. Duration: 1 round. The technical formula was 3 (1d4+1). draconic ancestry, you can add your Cha-risma modifier to one damage roll of that spell. Specific parts of a creature can’t be singled out. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. Starting with the secondGain a bonus to one of the spell’s damage rolls. Which makes taking the analytical average a pain in the arse, esspecially if you have more darts. Magic Missile can deal no damage. I don’t expect you to use your 9th-level spell slots to upcast lesser. In the case of Magic Missile the book seems pretty clear that if you're not rolling you're not attacking, and I'd say Hex doesn't apply. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Since there are so many different types of spells, and different ways of. Only spellcasters with the spell on their class's spell list can use scrolls. Monsters, non-player characters, and templates. \$\endgroup\$ There is, of course, another way to go around this. Details on the planes of existence and terrains. Magic Missile is a first level spell that fires three magical force darts, which you can fire at one creature or you can spread them among multiple targets. Jim’s Magic Missile states that you need to make an attack roll for each missile and the damage done etc, but no mention of interaction with the shield spell. Similarly, the School of Enchantment wizard 's Split Enchantment feature says (PHB, p. Magic Missile deals a consistent average of 10. single. Each dart hits a creature of your choice that you can see within range. Level 5-10. The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five. 102). The D&D 5e Clockwork Soul sorcerer's Clockwork Magic feature gives many new spells, most of. Magic Missile. #2. In case of 5e, if the Wizard can talk and flail their arms around, then magic missile can be cast. A dart deals 1d4 + 1 force damage to its target. 5+1) = 7 damage per use. ” Elemental Affinity (p. You spent many long hours at the shooting range honing your mastery of magic missiles. - Reflective Carapace. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. 5 damage per missile, or 11 if all focused on the same target. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. In response the enemy wizard casts Shield. 375 damage per use. Draconic Bloodline Sorcerer 6 gets us Elemental Affinity (Fire) which. The spell's ability to cause automatic damage makes it one of the most-used spells. A single target also taking 2d6 extra since the class is hitting for trigger. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. The darts all strike simultaneously, and you can direct them to hit one creature or several. . For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Jeremy Crawford has confirmed this: Shield of Missile Attraction. Almost any spellcaster who can learn it is better off taking it. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. A fifth edition D&D book created in partnership with Penny Arcade Inc. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. If he spent an additional 6 spell points (for a total of 11), the caster level of the magic missile would increase to 7th, and the spell would shoot. Each dart deals 1d4 + 1 Force damage to the target. “If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent:Let's compare Melfs Acid Arrow with a 2nd level magic missle. Most of them live. " Therefore you can't target an invisible creature with magic missile even if you know the spot they occupy, since you can't actually see them. I joined an adventure league yesterday. Learn more. A rare few are metal, glass, or even ceramic, but these are quite exotic. Scorching Ray: Can crit, can miss, can be resisted, may be ineffective or super-effective. 5 but i really wanted to try 5e. Wand of Magic Missile 5e – Gain the power of consistent damage. Wand, uncommon. Ie an attack roll. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. 5 total damage. An initiative modifier of 1 and the ability to split it was more effective than 5e counterspell. 5e resolves that with 3 attack rolls just like scorching ray. Melf's acid arrow is a dumb name. Evocation wizard + hexblade warlock is the best option imo. 5 damage in total. Any spell of 3rd level or lower on the target ends. The darts all strike simultaneously, and you can direct them to hit one creature or several. Tessa takes extra damage from Fury of the Small. Each dart hits a creature of your choice that you can see within range. This means a couple of different things. Yes. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability.